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1. Watchlist changes incoming. - in Wormholes [original thread]
helana Tsero wrote: Frank Armour wrote: I'm not a WH hunter or dweller so you can already use that argument against me but I really don't get what is all this fuzz about loosing that precious intel... You never had this intel (see in station...
- by Frank Armour - at 2016.02.29 06:25:47
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2. Watchlist changes incoming. - in Wormholes [original thread]
I'm not a WH hunter or dweller so you can already use that argument against me but I really don't get what is all this fuzz about loosing that precious intel... You never had this intel (see in stations/citadels) anywhere else and you are now goin...
- by Frank Armour - at 2016.02.29 02:49:23
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3. What would you do to improve EVE Online? - in Player Features and Ideas Discussion [original thread]
Mixu Paatelainen wrote: Remove local, add a temperamental friend-or-foe functionality to d-scan that could be improved with scan modules. Eve needs more intrinsic uncertainty in pvp. I don't know if It's the solution to add the element of su...
- by Frank Armour - at 2015.10.18 00:46:50
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4. What would you do to improve EVE Online? - in Player Features and Ideas Discussion [original thread]
Irya Boone wrote: One thing and only one thing Open da ******* door of captain quarter and let people walk in station to take some coffee look outside the big window, and let people board structures and explore them and Why not let us go on t...
- by Frank Armour - at 2015.10.13 07:13:37
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5. What would you do to improve EVE Online? - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Frank Armour wrote: - About Jump Clones, I think it would be a welcome change by itlsef in the current state of the game where, because of a screw up somewhere, we don't need standing for clones anymore. Why not make it ea...
- by Frank Armour - at 2015.10.13 07:02:55
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6. What would you do to improve EVE Online? - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Got as far as reduce the EvE universe by half and stop reading and just glanced at the rest. -1 on reducing the size of the EvE Universe. They just added jump fatigue and jump range limits in part to increase the effective si...
- by Frank Armour - at 2015.10.13 01:05:27
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7. What would you do to improve EVE Online? - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Frank Armour wrote: I'd like to understand a bit better. First what does ADM stands for? Second, do you think Citadel are a bad idea has a whole or they'll never get impleted rite or in time by CCP? Third, I think NPC sta...
- by Frank Armour - at 2015.10.11 20:45:29
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8. What would you do to improve EVE Online? - in Player Features and Ideas Discussion [original thread]
Aivlis Eldelbar wrote: Frank Armour wrote: I'd like to understand a bit better. First what does ADM stands for? Activity Defense Multiplier. If you don't know that, maybe you should take a step back from nullsec balance and improvement...
- by Frank Armour - at 2015.10.11 20:28:44
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9. What would you do to improve EVE Online? - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: baltec1 wrote: ...when the new citadels arrive I would phase out null npc stations when the remove null outposts... And what differentiates NPC Null from Sov Null then? I mean, you have no way at all to increase ADM in N...
- by Frank Armour - at 2015.10.11 18:50:08
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10. What would you do to improve EVE Online? - in Player Features and Ideas Discussion [original thread]
Another thing that I think could be awesome are arena! Noobie Arena, FW Arena and maybe some more around EVE for Allilance Tournament training or fleet PVP training. The idea is simple. You put a module, same as the POS jump bridge that you ca...
- by Frank Armour - at 2015.10.11 18:08:27
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11. What would you do to improve EVE Online? - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Nerf the t3 ships down to their correct level, Revamp PVE from bottom up to better reward risk and close abuses, revamp moon minerals so that the new moon tower creates a belt that can be mined at the moon, when the new citadels ...
- by Frank Armour - at 2015.10.11 16:13:45
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12. What would you do to improve EVE Online? - in Player Features and Ideas Discussion [original thread]
I gave my 2cents in an earlier post today in the general discussion thread but I think people are too busy yelling at each other instead of sharing constructive ideas. Let"s get the good ideas out. What I propose is... - Reduce the size of the wh...
- by Frank Armour - at 2015.10.11 15:26:27
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13. I'm worried for the future of CODE and EVE online. - in EVE General Discussion [original thread]
I personally think that the game is stagnant because it has'nt adjusted to the lower number of "real" players. I know for a fact, like anyone else, that most people have multiple accounts. I believe that even tho Tranquility is showing 25k players...
- by Frank Armour - at 2015.10.11 13:03:11
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14. WTB Victorieux Luxury Yacht Blueprints - in Want Ads & Trades [original thread]
I also got one if you are interested, send an email.
- by Frank Armour - at 2015.07.22 16:07:28
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15. Dual Prop on a Myrmidon? - in Ships and Modules [original thread]
Thanks for all your inputs! It's appreciated! :)
- by Frank Armour - at 2015.06.23 16:32:00
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16. Dual Prop on a Myrmidon? - in Ships and Modules [original thread]
and how about a 100mn afterburner? I don't really need the agility, as long as I got a good transversal to the rats, Do I? Plus putting 2 cap recharger II and a cap rigs I would be cap stable without the repper going?
- by Frank Armour - at 2015.06.16 17:11:54
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17. Dual Prop on a Myrmidon? - in Ships and Modules [original thread]
Paranoid Loyd wrote: I nice thought, but you can't have two ABs active at the same time. Well here goes my idea.... VNI it is again then. Tks
- by Frank Armour - at 2015.06.16 17:00:37
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18. Dual Prop on a Myrmidon? - in Ships and Modules [original thread]
I must be spending too much time fitting ship but I think I came with either an horrible idea or a brilliant solution to my problem. I moved to nullsec recently and I'm ratting Sansha's anomalies. With my low SP, I usually use a Vexor Navy Issue ...
- by Frank Armour - at 2015.06.16 16:46:47
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19. where is the BATTLE in battleship? - in Ships and Modules [original thread]
Serendipity Lost wrote: ShahFluffers wrote: Serendipity Lost wrote: You know I've never even thought about it until now, but why is it that frigate sized ships warp faster than BS sized space ships? Is there some physics reason? Nope. ...
- by Frank Armour - at 2015.06.16 13:23:35
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20. Unusual ship fits - in Ships and Modules [original thread]
To mare wrote: Frank Armour wrote: [Myrmidon, Kitter] High Drone Link Augmentor I Core Probe Launcher I "Add 3 Small Neuts to taste" Med Prototype 100mn Microwarpdrive I Drone Navigation Computer II Drone Navigation Computer II Faint Wa...
- by Frank Armour - at 2015.06.03 00:35:47
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